The Flower
The flower explores the intersection of computational psychology and interactive art to create emotional and psychological experiences for audiences. Fascinated by artificial life, this robotic flower responds to audience presence and emotions through expression detection, psychological simulation and emotion generation. Based on viewers' responses, the flower displays a range of emotions — from joyful excitement to shy withdrawal, wilting in solitude or even showing signs of nervousness as its "breathing" quickens.
Aesthetically, the design is inspired by the retractable antennas of spacecraft, which resemble solitary flowers floating in the vast expanse of interstellar space. Technically, a psychological model (PAD) is driven by a neural network to simulate artificial life’s emotional responses. These synthetic emotions drive a motion synthesizer, controlling 15 motors to produce complex movements that express emotions. The system is built on the ROS (Robot Operating System) platform, utilizing multiple computer vision libraries for various visual tasks, such as OpenCV, Dlib, and DeepFace. Motion control is managed by a customized control board with five microcontrollers to ensure smooth movements.
This installation regenerates emotional states, such as loneliness, recognition, and social pressure in human social interactions through simulated mood. By embedding psychological models into an artificial organism, audiences are able to form empathic connections with a mechanical entity powered by artificial intelligence. It invites us to reflect on the complexities of human relationships with artificial life, and how emotions influence our perception of both synthetic and real-world connections. This emotion and reflection are even extended to the eternal scale of the universe.
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