Restoration / Regeneration

the New Media Caucus Symposium

March 6-8, 2026

Arizona State University

Digital Puppetry and the Animistic Lineage of Motion Capture: Histories of Avatars in Contemporary Digital Culture

Data / Performance
2:15PM to 4:15PM
Duration: 20 min

Description

The digital avatar has evolved from a marginal, pixelated figure in gaming to a hyper-real protagonist at the centre of visual culture. Animated through motion capture and rendered in game engines, avatars now occupy a continuum that stretches from ancient puppetry and animist ritual to contemporary performance art and capitalist spectacle. The rise of photorealistic 3D avatars can be situated within a broader historical lineage of performing objects, from traditional puppetry and mask practices to experimental uses of emerging media technologies. In recent years, contemporary artists have explored avatars as both instruments of control and spaces of resistance, using them to question realism, labour, and embodiment in digital environments. While corporate platforms promise seamless replication of human affect, many creative practitioners deliberately highlight glitches, fragility, and exhaustion as strategies to disrupt cultural assumptions about bodies, productivity, and capital. By reading avatars through the lenses of animism, the uncanny, and performance theory, it becomes clear that digital puppetry is not only a technological phenomenon but also a cultural and philosophical return of repressed animistic traditions, refracted through planetary infrastructures of computation, extraction, and media circulation.

Artists

Jonah King

Stevens Institute of Technology